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BeitragVerfasst: 30.03.2013, 17:26 
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Registriert: 26.04.2006, 08:27
Beiträge: 12034
Wohnort: HH
Meine GBA: 7
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Meine DSi Games: 5
Meine FlipNotes: 305
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EShop Games: 65
Wii-U: 5
NID: F_Trunks_Briefs
Letztes Spiel: Pokémon X/Y
ACNL-Traumadresse: 6200-2180-0378
Nintendo-Power hat geschrieben:

Die Entwickler des Survival-Horror-Titels ZombiU versprachen gar mit einem Text ingame einen Patch, der nun endlich zur Verfügung steht. Doch auch die Sonic & All-Stars Racing Transformed-Entwickler waren fleißig und haben ein Update zur Verfügung gestellt. Die Patchnotes findet ihr im Folgenden.

ZombiU

• On Mission 12, in the Nursery MAP, the interaction with the door in the basement of nursery was missing at rebirth if specific steps were followed.
• On Mission 13, in the Gas Station MAP, a Mission object that is mandatory to complete the objective was missing if specific steps were followed.
• On Mission 14, in the Circus MAP, if the player died right after recovering his Backpack, and rebooted the Wii U console, the objective was not updated.
• On Mission 15, in the Bunker MAP, the Panacea disappeared after the Player died while downloading it. However the objective remained the same (download Panacea).
• On Mission 10, in the Tower MAP, the Objective "Secure landing site" was not validated if specific steps were followed.
• On Mission 15, in the Bunker MAP, if specific steps were followed, the Player might get stuck in the Bunker after he took Doctor's eye / Panacea because a Ladder disappeared.
• On Mission 16, in the MAP Safe House, the iron curtain in the Safe House lacked of collision during Mission 16. This Bug could lead to a scoring exploit on leaderboards.
• In the Safe House MAP, the Player saw a placeholder text when he dragged & dropped an item from the Blue Box to his holsters following certain steps.
• On Mission 12 or 15, in the Nursery MAP, the game crashed if the Player burned the Zombi Nurse while she died.
• Zombies animations transitions.
• Online messages spawned in the first section of the MAPs.
• Scanner's start volume.
• Uplay cricket bat Cast Shadow has been removed.
• Optimizations of the framerate"

Sonic & All-Stars Racing Transformed

Networking

• Vehicle collisions in online races handle high latency much better.
• X360 - Increased timeouts to allow for less network errors.
• Rating reset issues should be resolved.
• -100 Rating Penalty for players who quit races intentionally (even for router resets).
• Starlight Carnival - Road shader adjusted to prevent 'driving in the sky' issue.
• Super pick-ups in arenas should work in all cases now.
• Rare issue leaving players unable to return to lobby addressed.

Difficulty

• Tuned the difficulty of Traffic Attack, Ring Race, and certain Race events in World Tour.
• Corrected certain traffic attack gates not giving you extra time.
• Made the ‘Skip event after 3 failed events?’ option appear on all difficulties.

Achievements

• Team Sonic - Made achievable in local gameplay so this is easier to get.
• Yokozuna - No longer unlocks when you only beat Sunshine Tour Expert Ghost.
• ‘Beat someone 500 points higher than you’ sticker no longer awarded unless criteria met.
• 'Meteor Strike' No longer triggers incorrectly.

Misc

• Time Attack – Multiple exploit fixes.
• Online play - Multiple exploit fixes.
• Co-op swap weapon slot now allows you to swap if you already have a weapon.
• Improved front end leaderboard caching.
• In-games triggers now handle physics tunnelling better for very fast players.
• incorrect HUD showing ‘Lap 2’ cases addressed.
• Improved motion controls for Wii-U
• Favourite character in license no longer incorrect.
• Hot-Rod physics effect in Arena's clamped.
• Occasionally being able to drive through Swarm attacks corrected.

Audio

• Announcer should now say correct finishing position in high latency games
• All-Star music volume level corrected
• Reverb effects removed when audio disabled.


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